Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
It may be hard to believe, but this August will be eight years since the release of the original GeForce RTX GPUs. Over time, matrix math accelerators have come to consume more and more of our GPU ...
Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
One thing that we apparently missed in AMD’s recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
近年来,微软 CEO 萨提亚·纳德拉 的名字几乎已经成为人工智能的代名词。不过在谈到 AI 产业的发展时,他也提到,游戏其实是推动 GPU 技术崛起的重要因素。 据外媒报道,在接受 Windows Central 采访时,纳德拉表示,他经常和英伟达CEO黄仁勋开玩笑说,如果没有 ...
Something to look forward to: Imagination Technologies is outlining a return to the PC graphics space, previewing a roadmap built around bringing its PowerVR architecture to desktop, workstation, and ...
Microsoft’s upcoming DirectX 12 API will bring plenty of performance improvements but one the most impressive is its ability to mix GPUs and combine Radeon and Geforce graphics cards for some extra ...
There's been a great deal of confusion over what it means to support various DirectX 12 feature levels and how this relates to various GPUs from AMD, Intel, and Nvidia. AMD and Nvidia have been ...
It's been over 18 months since we first visited the topic of DirectX 12 and what features and benefits it would bring to modern gaming. Much has happened since. Windows 10's launch and the debut of ...
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